Tactics

 ' Tactics' 

Hello, so basically Im going to share with you some of my strategies for levels where no rare candy is involved, and the pokemon is just going from one end to another. Levels like this as of V 3.3 are Route 5.

I will seperate the moves which needed for the pokemon which achieve different roles as followed...

Decelerator/Paralyzer
These pokemon should be placed at the front of the party to maximise their potential. Examples are Golem who can use Bulldoze.

Paralysing Moves

Slowing Down Moves

Stabiliser
If placed in the middle of a party, then all members of the party may be able to hit enemy simultaneously by either freezing, flinching and putting asleep the pokemon. Example Wigglytuff using Sing.

Sleep Inducing Moves

Freeze inducing Moves

Moves which may cause Flinch

The move, Spore is the only really reliable move as it always works. Important to give extra time to attack. Works well next to either one or two grouped attackers sandwiching stabiliser.

Stabber
A strong Power up which increases Attack/Sp. Attack to be able to take out pokemon. Example Raticate who uses Rage and Focus Energy followed by Hyper Fang. To boost Atk/Sp. Atk Helping Hand is great - I highly recommend it.

Direction Changer
Should be placed at end of the row of party so that party has extra time to take out pokemon. Example: Pidgeotto with Whirlwind. Important to give extra time to attack. Roaris another example.

Grouped Attacks
When there are low(ish) leveled pokemon but many of them it is necessary to have a pokemon which can do group damage such as Jynx with Bubblebeam. Earthquakeis another example which does damage to every pokemon on the map.

Damage over time
poison, burn, leach seed etc. will do steady damage over time, good for mini bosses

Poison Inducing Moves

Burn Inducing Moves

Trapper
Finally trappers, similar to damage over time catagory. Either stealth rock (Onix) and toxic spikes (Beedrill)

A good team should always have (in order of direction of pokemon) a decelerator/Paralyser at the front. Followed by either one trapper or damage over time next. Followed by a grouped attacker or/and Stabiliser. Followed by either 3 or 4 stabbers. Finally a direction changer can be placed at end (not compulsary but can be good if there is no stabiliser).

Now to give actual examples of full teams!

Example of Party
Hopefully this guide is helpful for pwning those training levels
 * 1)   Golem (bulldoze)
 * 2)   Tentacruel (Toxic Spikes)
 * 3)   Charizard (Flamethrower)
 * 4)   Parasect (Growth, Giga Drain and Spore)
 * 5)   Primape (Focus Energy, Rage and Assurance)
 * 6)   Nidoking (Focus Energy, Rage, Helping Hand and Chip Away)

Finished during V 3.3