Moveset Guide

Here is a list of recommended moves you should keep.

Note: There may be changes to the game or mistakes need to be corrected. Credit to Vaxis4.

Borderline and status ranks are of Canoneer of Sky.

This page was updated by Canoneer of Sky.

Tiers
Attacking Moves:

UBER = Best

OP = Over Powered

BL = Borderline (Between OP and OK)

OK = Okay

Weak = Isn´t very powerful

Defending/Status Moves:

VU = Very Useful

UF = Useful

BL = Borderline (Between UF and OK)

OK = Okay

UL = Useless

Normal Moves:
Attacking Moves:

OP - Skull Bash (Useful in Lavender Town)

OP - Chip Away

OP - ExtremeSpeed

OP - Slash

OP - Tri Attack

BL - Headbutt

BL - Round

BL - Swift

BL - Mega Punch

OK - Pay Day (Useful for earning money)

OK - Bind / Wrap

OK - Fury Attack / Fury Swipes

OK - Cut

OK - Quick Attack

OK - Metronome (Good luck!) (Can use attack like Earthquake or Sandstorm)

OK - Sonicboom (Better in lower levels)

Weak - Rapid Spin

Weak - Constrict

Weak - Pound

Weak - Scratch

Weak - Tackle

Defending Moves:

VU - Stockpile

VU - Swallow (with dark-purple Stockpile)

VU - Belly Drum (maximizes Defense, Sp. Def., and Speed in exchange to a fourth of Max. HP)

UF - Moonlight

UF - Protect

BL - Harden / Defense Curl

BL - Substitute

BL - Safeguard

OK - Double Team

Status Moves:

VU - Baton Pass (Make all your Pokémon have the user´s buff) (A bit useless in this moment)

VU - Helping Hand (With Baton Pass the user can receive the buff)

VU - Whirlwind / Roar

VU - Smokescreen

UF - Focus Energy

UF - Scary Face

UF - Sweet Scent (Use with moves like Hypnosis)

UF - Screech / Leer / Tail Whip

BL - Sing

Bl - Rage / Swords Dance

BL - Flash

BL - Growl

BL - Supersonic

BL - Swagger (Better with lowering-speed moves)

OK - Odor Sleuth / Foresight

OK - Transform (Transform level 1 Mews into powerful enemys!)

UL - Disable (Doesn´t work at the moment)

UL - Mimic

UL - Copycat

UL - Camouflage

UL - Reflect Type

UL - Splash (Does nothing)

Fire Moves:
Attacking Moves:

Uber - Fire Blast

OP - Inferno

OP - Flamethrower

OP - Flame Burst

BL - Fire Fang

BL - Fire Spin

OK - Flame Wheel

Weak - Ember

Status Moves:

UF - Will-O-Wisp

Water Moves:
Attacking Moves:

Uber - Hydro Pump

OP - Aqua Tail

OP - Bubblebeam

BL - Water Pulse

Weak - Bubble

Weak - Water Gun

Defending Moves:

UF - Aqua Ring

BL - Withdraw

OK - Water Sport

Status Moves:

UF - Rain Dance

Electric Moves:
Attacking Moves:

Uber - Discharge

OP - Thunderbolt

OP - Charge Beam

OP - Thunder

BL - Electro Ball

BL - Thunder Fang

OK - Spark

Weak - Thundershock

Defending Moves:

UF - Charge

BL - Magnet Rise

Status Moves:

UF - Thunder Wave

Grass Moves:
Attacking Moves:

Uber - Solar Beam

OP - Petal Dance (Watch out your HP!)

OP - Giga Drain

OP - Seed Bomb

OP - Leaf Tornado

BL - Magical Leaf

BL - Razor Leaf

OK - Mega Drain

Weak - Absorb

Weak - Vine Whip

Defending Moves:

UF - Aromatherapy

UF - Synthesis

OK - Worry Seed

Status Moves:

UF - Spore (if used in the right time)

BL - Sleep Powder (same as Spore)

BL - Stun Spore

OK - Leech Seed

Ice Moves:
Attacking Moves:

Uber - Blizzard

OP - Powder Snow

OP - Avalanche

OP - Aurora Beam

BL - Ice Punch

BL - Ice Fang

Status Moves:

BL - Haze

Fighting Moves:
Attacking Moves:

Uber - Cross Chop

OP - DynamicPunch

OP - Seismic Toss

OP - Revenge

OP - Submission (Also damage the user)

BL - Vital Throw

BL - Reversal (Better with less HP)

BL - Wake-up Slap

BL - Low Sweep

OK - Double Kick

Weak - Low Kick

Defending Moves:

OK - Quick Guard

Poison Moves:
Attacking Moves:

OP - Cross Poison

OP - Poison Jab

BL - Poison Fang

Weak - Poison Sting

Status Moves:

UF - Poison Gas

UF - Poison Powder (Poison Gas is better)

BL - Gastro Acid

BL - Toxic Spikes

Ground Moves:
Attacking Moves:

Uber - Earthquake (Also damage your towers)

OP - Earth Power

OP - Bulldoze (Slows all enemies in range)

OP - Mud Shot

BL - Dig

BL - Mud Bomb

BL - Magnitude (Effectiveness based in luck)

BL - Sand Tomb

OK - Mud-Slap (Longer cooldown)

Defending Moves:

OK - Mud Sport

Status Moves:

VU - Sand Attack

Flying Moves:
Attacking Moves:

OP - Acrobatics

OP - Air Slash

OP - Drill Peck

BL - Aerial Ace

BL - Air Cutter

BL - Pluck

OK - Wing Attack

Weak - Peck

Weak - Gust

Defending Moves:

VU - Tailwind

BL - Roost

Status Moves:

UF - Feather Dance

UL - Mirror Move (The enemys haven´t good moves)

Psychic Moves:
Attacking Moves:

OP - Psychic

OP - Zen Headbutt

OP - Stored Power (With Cosmic Power and Helping Hand)

BL - Psycho Cut

BL - Synchronoise (Only with targets of the same type, can attack your towers)

BL - Heart Stamp

OK - Psybeam

OK - Confusion

Defending Moves:

UF - Agility

UF - Barrier

VU - Cosmic Power

VU - Light Screen

VU - Reflect

BL - Rest

Status Moves:

VU - Gravity (Use with Bulldoze!)

UF - Calm Mind (Also can be used for Defending)

UF - Kinesis (But Sand Attack is better)

UF - Telekinesis (Use with moves like Hypnosis)

BL - Meditate

BL - Hypnosis

OK - Miracle Eye (There isn´t any Dark Pokémon)

OK - Power Swap

OK - Guard Swap

UL - Teleport

UL - Ally Switch

Bug Moves:
Attacking Moves:

OP - Bug Buzz

BL - Silver Wind

BL - Bug Bite

BL - Twineedle

OK - Pin Missile

OK - Fury Cutter

Weak - Leech Life

Defending Moves:

BL - Rage Powder

Status Moves:

UF - String Shot

Rock Moves:
Attacking Moves:

OP - Rollout (with defense boost moves)

OP - Power Gem

OP - Rock Tomb

BL - Rock Blast

OK - Smack Down

OK - Rock Throw

Defending Moves:

UF - Wide Guard

OK - Rock Polish

Status Moves:

VU - Stealth Rock

OK - Sandstorm (Can attack your towers)

Ghost Moves:
Attacking Moves:

OP - Hex

OP - Shadow Claw

BL - Nightmare

Weak - Astonish

Weak - Lick

Status Moves:

UF - Confuse Ray

Dragon Moves:
Attacking Moves:

OP - Dragon Claw

OP - DragonBreath

OK - Dragon Rage (Better in lower levels)

Weak - Twister

Status Moves:

UF - Dragon Dance (Also can be used for Defending)

Dark Moves:
Attacking Moves:

OP - Crunch

OP - Night Slash

BL - Assurance

BL - Bite

BL - Faint Attack

BL - Payback

BL - Sucker Punch

OK - Pursuit

Weak - Knock Off (Horrible cooldown)

Defending Moves:

UL - Taunt (Doesn´t work at the moment)

Status Moves:

VU - Fake Tears

UF - Nasty Plot

BL - Flatter

Steel Moves:
Attacking Moves:

OP - Flash Cannon

OK - Gyro Ball (Better with a slow Pokémon)

Defending Moves:

UF - Iron Defense

Vaxis4 suggestions:
Keep in mind that elementals are always better. Use a variety of elements. Although splash damage moves cover a wide area, the duration is too long to wait. Usually, single moves almost doubles in power with its speed. External moves, such as Sand Tomb or Toxic Spikes, take too long to be considered useful, and your targets always races for the candies in a rush. The key thing is to kill your swarm as fast as possible.

I did not list status moves, since all of them are useful. I highly recommend Scary Face, Helping Hand, and Focus Energy (if mechanics are the same, raises critical for a 25% chance for 200% damage, although you have to do it for every single pokemon). Rage or any special/physical attack raise moves are not useful as Helping Hand gives the same effects. Growth gives the same effects as Helping Hand but to one pokemon, however I urge every party to have Helping Hand.

According to STAB, it is wise to let your pokemon learn moves of its own element type, thus giving it a 50% damage bonus. I always have my pokemon use other elemental moves with it, just in case. I only have one or two pokemon with attribute moves. One for my powerhouse (Focus Energy/Stockpile) and another for support(Helping Hand). You can't give all your pokemon attribute moves, such as stockpile, do a certain amount that is managable for you.

If Base Stats are applicable to this game, search for pokemon with the highest Special Attack and Attack accordingly to their moves. When facing CPU towers, Defense and Speed are the ones to look for.