Moveset Guide

After an hour of looking at the moveset database; here is a list of recommended moves you should keep.

Note: There may be changes to the game or mistakes need to be corrected. Credit to Vaxis.

UBER = Best

OP = Over Powered

OK= Okay

Weak = The only approachable move in its genre

Normal -

UBER - Super Fang [Best move for Bosses, not for any other situations] [Note: Takes a while to start up and has a long cool down] OP - Body Slam (OP but take down is better) OP - Take down (Note: Does not give recoil damage) UBER - [Spit Up/Stock pile - stage 3 (best move in game)] Note: Make sure your pokemon is dark purple/3rd stage before using Spit Up

Fire - OK - Fire Fang

Water - OP - Aqua Tail

Electric - OP - Thunderbolt

Grass - OP - Petal Dance

Ice - Above OK - Ice Punch

Fighting - Seismic Toss (Note: Only if you're level 99, if not, don't bother) OK - Double Kick

Poison - Toxic Spikes (meh, not worth it)

Ground - WEAK - Magnitude (All of ground sucks)

Flying - OK - Aerial Ace

Psychic - OP - Psychic

Bug - OK - Silver Wind

Rock - NEAR OP - Rock Blast vs Power Gem

Ghost - WEAK - Astonish

Dragon - Don't bother

Dark - OK - Crunch

Steel - WEAK - Gryo Ball (Does 40, cuz you're gunna slow them anyways, if not does 100)

Keep in mind that elementals are always better. Use a variety of elements. Although splash damage moves cover a wide area, the duration is too long to wait. Usually, single moves almost doubles in power with its speed. External moves, such as Sand Tomb or Toxic Spikes, take too long to be considered useful, and your targets always races for the candies in a rush. The key thing is to kill your swarm as fast as possible.

I did not list status moves, since all of them are useful. I highly recommend Scary Face, Helping Hand, and Rage, Focus Energy can be considered as well.